How The Circle of Life Self-Assessment
Process Worked for Kate
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This example will give you a sense of how the Circle of Life works. Kate is in a 12 week Circle of Life program hosted by her local Arthritis Foundation. The group meets every Thursday from 9:00-10:30 a.m. and there are 11 others in the group. Kate's arthritis is beginning to cause increased discomfort and limitations in her life. It is impacting her work, particularly when her pain is distracting. She doesn't like the side effects of the pain medication and yet her condition is worsening.
STEP 1
First Kate evaluates her situation and satisfaction with life through self-inquiry using the graphical Circle assessment form. The self-inquiry process revealed Kate's greatest strengths and her most deficient areas.
First Kate evaluates her situation and satisfaction with life through self-inquiry using the graphical Circle assessment form. The self-inquiry process revealed Kate's greatest strengths and her most deficient areas.
STEP 2
Each participant in Kate's support group shared out loud one of their strengths. Kate's area of greatest strength was in the spirituality and intuition aspect of her life. She felt rich in her spiritual life and knew that could help provide inner power to support her to change in her weaker areas.
Each participant in Kate's support group shared out loud one of their strengths. Kate's area of greatest strength was in the spirituality and intuition aspect of her life. She felt rich in her spiritual life and knew that could help provide inner power to support her to change in her weaker areas.
STEP 3
Kate decided to give her attention to two of her deficient areas, which were exercise and nutrition. She would begin with exercise, because her support group decided that they all wanted to focus on exercise also.
Kate decided to give her attention to two of her deficient areas, which were exercise and nutrition. She would begin with exercise, because her support group decided that they all wanted to focus on exercise also.
STEP 4
Next she turned to the exercise section of the manual, read through the self-inquiry questionnaire and jotted down her responses.
Next she turned to the exercise section of the manual, read through the self-inquiry questionnaire and jotted down her responses.
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STEP 5
The group participants each shared ideas, information, testimony and referrals pertaining to the topic of exercise. From the self-inquiry questions and from the group sharing, Kate began to formulate a goal and some appropriate action steps to take. She turned to the Strengths, Goal, Challenge, Action sheet and filled it in.
The group participants each shared ideas, information, testimony and referrals pertaining to the topic of exercise. From the self-inquiry questions and from the group sharing, Kate began to formulate a goal and some appropriate action steps to take. She turned to the Strengths, Goal, Challenge, Action sheet and filled it in.
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STEP 6
She then turned to the weekly schedule and wrote down the action steps she wanted to take for the following week. She also filled in the Living a Life of Health, Joy and Inner Peace form.
She then turned to the weekly schedule and wrote down the action steps she wanted to take for the following week. She also filled in the Living a Life of Health, Joy and Inner Peace form.
STEP 7
Kate shared her goal, challenge, affirmation and action steps out loud to the group and to the facilitator for accountability and support.
Kate shared her goal, challenge, affirmation and action steps out loud to the group and to the facilitator for accountability and support.
STEP 8
In the next meeting participants reviewed their goals and action steps. The facilitator went around to each person asking them to share the successes of taking their action steps or share what they learned from the process. Kate took one action step out of the four she committed to. The facilitator asked her questions about what she experienced or learned about the size of her action steps, scheduling, challenges etc. Kate realized she tried to do too much, which set her up for overwhelm and failure.
In the next meeting participants reviewed their goals and action steps. The facilitator went around to each person asking them to share the successes of taking their action steps or share what they learned from the process. Kate took one action step out of the four she committed to. The facilitator asked her questions about what she experienced or learned about the size of her action steps, scheduling, challenges etc. Kate realized she tried to do too much, which set her up for overwhelm and failure.
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STEP 9
Through the group sharing, the facilitator's questions and her own learning, she reset her action steps to be smaller and more realistic. She originally set her goal for exercising one hour 5 times a week. She adjusted her action steps by changing to a more realistic program. She decided to start easier and slower which was to do 15 minutes of appropriate exercise 5 days a week. She would increase a little bit each week until she reached her new goal of 45 minutes every other day and 20 minutes on alternate days.
Through the group sharing, the facilitator's questions and her own learning, she reset her action steps to be smaller and more realistic. She originally set her goal for exercising one hour 5 times a week. She adjusted her action steps by changing to a more realistic program. She decided to start easier and slower which was to do 15 minutes of appropriate exercise 5 days a week. She would increase a little bit each week until she reached her new goal of 45 minutes every other day and 20 minutes on alternate days.
STEP 10
After four weeks of the Circle of Life program, Kate and her group re-evaluated using the Circle self-inquiry assessment. Her scores increased from two up to six in exercise and from two to six in diet, but she was still deficient in self-care. After four weeks Kate had already begun to experience more mobility, and her pain diminished somewhat without needing additional medication. This naturally gave her more self-confidence and comfort in her personal and work life. She and the group continued the process and she now began to study and implement self-care methods.
After four weeks of the Circle of Life program, Kate and her group re-evaluated using the Circle self-inquiry assessment. Her scores increased from two up to six in exercise and from two to six in diet, but she was still deficient in self-care. After four weeks Kate had already begun to experience more mobility, and her pain diminished somewhat without needing additional medication. This naturally gave her more self-confidence and comfort in her personal and work life. She and the group continued the process and she now began to study and implement self-care methods.
After 12 weeks, Kate had met her two original goals which were to have more mobility and less pain. Through the process of clarifying her intention and taking reasonable, consistent steps she found that the power for healing was within her own control and that she could create positive life outcomes. The process was so life changing that she wanted to continue progressing. She and another member of the group continued, on a weekly basis, to support each other using the Circle of Life method.
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Celso Riva (born c. 1974) is an Italianindependentvideo game designer of several critically acclaimed games, including The Goalkeeper, Universal Boxing Manager, Magic Stones, the Heileen and Vera Blanc series, Bionic Heart, and the award-winning Loren the Amazon Princess.
Life and game design career[edit]
At the age of twenty, Riva began his career, designing small-scale games for the Italian market. He took a seven-year sabbatical until 2003, when he discovered the shareware distribution model and created the sportsmanagement video game Universal Soccer Manager using BlitzBasic.
He moved to C/C++ language and published 10 more games under the Winter Wolves label, then opened a new company, Tycoon Games, on which he has published 6 games: the space war game Supernova 2: Spacewar, the dating sim game Summer Session, the visual novelsHeileen and Bionic Heart, College Romance: Rise Of The Little Brother, and Spirited Heart. For the games Summer Session and Heileen, he moved away from C/C++ to embrace Python programming language and in particular the tool Ren'Py.
The stories of The Flower Shop: Summer In Fairbrook and The Flower Shop: Winter in Fairbrook were written by Ayu Sakata from sakevisual. Starting from 2020, some of his games were ported and published to consoles by Ratalaika Games.
Awards[edit]
In 2004, both his games The Goalkeeper and Universal Boxing Manager were nominated among the 5 top Sports Games of the Year [1] by the online magazine Gametunnel. In the 2011 Best Ofs from VNs Now!, Winter Wolves was named 'Studio/EVN Circle of the Year'.
Games[edit]
Release Date | Title(s) | Genre(s) | Platform(s) |
---|---|---|---|
2003 | Universal Soccer Manager | Mac OS, Microsoft Windows | |
2004 | Spin Around | Puzzle game | Mac OS, Microsoft Windows |
Ignazio The Frog | Pac-Man clone | Mac OS, Microsoft Windows | |
Universal Boxing Manager | Sports management | Mac OS, Microsoft Windows | |
Quizland | Quiz game | Mac OS, Microsoft Windows | |
The Goalkeeper | Simulation video game | Mac OS, Microsoft Windows | |
Supernova: Galactic Wars | Strategy video game | Mac OS, Microsoft Windows | |
2005 | Magic Stones | Card game, Role-playing video game | Mac OS, Microsoft Windows |
2006 | Universal Soccer Manager 2 | Sports management | Mac OS, Microsoft Windows |
2007 | TV Station Manager | Simulation video game | Mac OS, Microsoft Windows |
2008 | Supernova 2: Spacewar | Strategy video game | Mac OS, Microsoft Windows |
Summer Session | Visual novel, dating sim | Linux, Mac OS, Microsoft Windows | |
Heileen: Sail Away | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2009 | College Romance: Rise Of The Little Brother | Visual novel, dating sim | Linux, Mac OS, Microsoft Windows |
Spirited Heart | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Bionic Heart | Visual novel | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Heileen 2: The Hands of Fate | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2010 | Card Sweethearts | Card game | Linux, Mac OS, Microsoft Windows |
The Flower Shop - Summer In Fairbrook | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Vera Blanc: Full Moon | Visual novel, detective game | Android, iOS, Linux, Mac OS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | |
Vera Blanc: Ghost In The Castle | Visual novel, detective game | Android, iOS, Linux, Mac OS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | |
2011 | Love & Order with Christine Love | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows |
Planet Stronghold | Role-playing video game, visual novel | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Always Remember Me | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Spirited Heart Girl's Love | Expansion | Android, iOS, Linux, Mac OS, Microsoft Windows | |
The Flower Shop - Winter In Fairbrook | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2012 | Loren The Amazon Princess | Role-playing video game, visual novel | Android, iOS, Linux, Mac OS, Microsoft Windows |
Loren The Amazon Princess: The Castle of N'mar | Expansion | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Heileen 3: New Horizons | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2013 | Heileen 3: Sea Maidens | Expansion | Android, iOS, Linux, Mac OS, Microsoft Windows |
Bionic Heart 2 | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Nicole | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One | |
2014 | Roommates | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One |
Tales of Aravorn: Seasons of the Wolf | Role-playing-game, visual novel | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2015 | Bad Blood | Expansion | Android, iOS, Linux, Mac OS, Microsoft Windows |
2016 | Planet Stronghold: Colonial Defense | Visual novel, card game video game | Android, Linux, Mac OS, Microsoft Windows |
C14 Dating | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series | |
Heirs And Graces | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Queen of Thieves | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
Never Forget Me | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2017 | Amber's Magic Shop | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows |
2018 | Cursed Lands | Role-playing video game | Android, iOS, Linux, Mac OS, Microsoft Windows |
Love Bites | Visual novel, dating sim | Android, iOS, Linux, Mac OS, Microsoft Windows | |
2019 | Corona Borealis | Visual novel, dating sim | Linux, Mac OS, Microsoft Windows |
2020 | Planet Stronghold 2 | Role-playing video game, visual novel | Linux, Microsoft Windows |
Volleyball Heaven | Visual novel, dating sim | Linux, Microsoft Windows | |
2021 | Tales Of The Under-Realm: Hazel | Visual novel | Linux, Microsoft Windows |
References[edit]
- ^2004 Sports Games of the Year AwardsArchived 2008-10-09 at the Wayback Machine
Interviews[edit]
- In The Company of Wolves: Celso Riva Interview from rockpapershotgun.com
- Interview from gamesetwatch.com
- Interview from pig-min
- Interview from Indie Superstar
External links[edit]
- Celso Riva at The Visual Novel Database
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Celso_Riva&oldid=1015744330'